If you’re aiming for notable advancement in Baldur’s Gate 3: Act 2, consider these 10 essential activities.
In Baldur’s Gate 3, while players grapple with numerous learning curves in Act 1, Act 2, albeit more concise, presents its set of challenges. From perplexing quests that seem insurmountable to a treasure trove of hidden items waiting to be discovered, there’s much to navigate.
Additionally, the game unveils tactics to clone your revered weapons and the possibility to ally with a nefarious sidekick. Delve into our comprehensive guide highlighting the essential steps and tips for a seamless journey to Baldur’s Gate 3: Act 2.
Baldur’s Gate 3: Act 2: 10 Things You Should Do
Here is a quick rundown of what you should do in Act 2:
|Lift the Shadow Curse.|
|Find Zevlor in Moonrise Towers.|
|Duplicate Legendary Weapons.|
|Acquire the Blood of Lathander.|
|Acquire the Spear of Night.|
|Buy Gear From Quartermaster Talli.|
|Recruit Minthara (Evil Playthrough).|
|Buy Gear From Dammon.|
|Acquire the Rat Bat.|
1. Find Mol in Guildhall
You must enter the Last Light Inn immediately following the ambush that begins Act 2. If you don’t know where to look, the “Rescue the Tieflings” quest you receive there will be extremely challenging to complete. It’s easy to track down the other Tieflings, but Mol isn’t where she should be.
She was probably spotted at Moonrise Towers, but you can stop looking now because the kid isn’t there. Instead, as soon as you enter Baldur’s Gate, travel to the Guildhall at X:-13 Y:751. Mol and the end of this annoying quest can be found in the Guildhall, which can be accessed from the Lower City at the following coordinates: X: 61 Y: -99.
2. Lift the Shadow Curse
In Act 2, one of the most enigmatic undertakings is the “Lift the Shadow Curse” quest, bequeathed by Halsin at the tranquil lakeshore situated north of the Last Light Inn.
The trajectory of this quest is largely linear, yet there are pivotal steps you must ardently adhere to, lest you squander numerous laborious hours. Initially, you are obliged to engage in a game of hide-and-seek with Oliver; neglect this, and he shall forever remain elusive.
Subsequently, in the climactic confrontation against his doppelgängers, exercise restraint: you can vanquish these replicas using the Magic Missiles incantation, but it is of the essence that you spare the genuine Oliver.
To bring this intricate quest to a close, ensure you convene with both Halsin and Thaniel upon your return to camp.
3. Find Zevlor in Moonrise Towers
Zevlor is another Tiefling you’ll need to track down. But again, things aren’t as evident as they seem. I’d advise going on the search for Tieflings and ending up at the Moonrise Towers. Zevlor can be found in the Mindflayer Pod once you’ve completed the final assault in the tower’s underground.
You’ll still see the “Talk to Zevlor” line in your quest log after freeing Zevlor, but I wouldn’t worry about it, since this problem automatically goes away once you make a significant amount of Act 2 progress.
4. Duplicate Legendary Weapons
You may duplicate legendary weapons in Act 2, didn’t you know? This is possible in the “Self-Same Trial,” one of the trials at the Gauntlet of Shar where you battle clones of yourself.
You can acquire duplicates of your legendary weapons as a result. Although they may go by different names, the statistics remain the same.
Naturally, before beginning the trials, you must have the weapon you wish to duplicate on you.
5. Acquire the Blood of Lathander
Within the clandestine confines of Crèche Y’llek, in the Rosymorn Monastery, lies a potent mythical weapon known as The Blood of Lathander. This legendary mace is carefully concealed within a secret room that you can only access after overcoming the Inquisitor and arriving at the space with statues.
For gaining entrance to this chamber, one must manipulate these sculptures correctly. Here’s what you need to do: direct those on your left towards west and those on your right towards east. However, it’s noteworthy that during this process, your Athletics abilities will be put to test.
Interestingly, enough, though, there is one statue with numbers too unreasonable to beat normally. But don’t worry; applying force by striking with any blunt object should do the trick – it’ll rotate just like its counterparts.
Once all statues are aligned appropriately in their respective directions – voila! The path leading into the enigmatic chamber housing The Blood of Lathander shall present itself before you.
6. Acquire the Spear of Night
The Night’s Lance is the sole magical spear within the game that you can wield to defeat Nightsong. This unique weapon can be procured during your journey in the quest titled “Search for Ketheric Thorm’s Artifact,” in Shar’s Gauntlet. It necessitates gathering three Shadow Gems, which are attainable upon completion of the triad trials by Sharran, one of them I’ve earlier referred to. Once these gems are positioned on its pedestal, it will grant access to a zone where Balthazar awaits your challenge.
Under no situation should you engage with the lever as soon as you step into this chamber; doing so would obstruct your exit and ensnare you within its confines—an unfavorable outcome if you’re yet unprepared for combat. However, should this happen anyway, it will lead to unveiling a hidden treasure room containing not just The Night’s Lance but also an array of other weaponry at your disposal.
7. Buy Gear From Quartermaster Talli
Luckily, Act 2 provides various weapons and equipment that can be easily obtained from a vendor, eliminating the need for you to go out of your way. The Obsidian Laced Robe is a noteworthy item with its Flaming Revenge feature, which inflicts 6-9 Fire damage on any magic spell caster who targets you successfully.
This automatic ability is incredibly beneficial; hence, I highly suggest acquiring it from Quartermaster Talli at the Last Laight Inn for just 880 Gold. Additionally, it’s advised to buy the Incandescent Staff from him as well. It’s capable of Bludgeoning damage and emits Fire Bolts. Many gamers regard this staff as one among the finest in gameplay!
8. Recruit Minthara (Evil Playthrough)
If you’ve opted for the Dark Path in Baldur’s Gate 3 and successfully accessed Minthara’s storyline during the first Act, you’ll have an opportunity to add Minthara to your team during Act 2 when you reach Moonrise Towers.
While non-evil players may face repercussions if they decide to bring her onboard, those who’ve selected the Dark Path will thoroughly enjoy her company.
As a Paladin companion rooted in strength with high charisma levels, Minthara can assist in navigating towards Moonrise Towers unaffected by the Shadow Curse.
Once you discover her trapped within the torture chamber, apply an Invisibility spell on her, which ensures a safe exit without attracting any attention. Further, remember to view our guide concerning romantic pursuits with Minthara.
9. Purchase Gear From Dammon
You ought to pay a visit to a particular trader named Dammon, who’s based at the Last Light Inn. He offers an item known as the Flawed Helldusk Armour for sale, fetching a high price of 3,200 Gold.
Despite its costliness, it boasts protection against Piercing damage and possesses the Lesser Infernal Retribution passive skill. The unique feature of this armor is that it automatically inflicts 1-4 Fire damage on any adversary within a 2-meter radius who attacks you.
Regarding weaponry options, I discovered that his inventory includes an excellent choice in the form of the Sword of Life Stealing. This weapon dishes out piercing damage ranging from one plus d6 (a die with six faces), and necrotic damage between 1 and 10 points.
Moreover, if courting Karlach is part of your plan, then engaging in conversation with Dammon becomes crucial.
10. Get the Rat Bat
The Rat Bat is an uncommon double-handed great club that inflicts 1d8+1 Bludgeoning harm and comes with the Rat Catcher passive skill, offering you extra attack opportunities against beasts. It can be found in the Waning Moon, in Reithwin Town’s southern region within the Ruined Battlefield at coordinates X:-224 Y:-83.
Venturing into Act 2 of Baldur’s Gate 3 can be both thrilling and challenging. To ensure you don’t miss out on any vital opportunities or succumb to any perilous encounters, here’s a quick listicle summary of your must-do activities:
- Mol’s Location: Seek Mol in the Guildhall after the ambush at the start.
- Quest Mystery: Work meticulously through the “Lift the Shadow Curse” quest, ensuring you play hide-and-seek with Oliver and vanquish his doppelgängers wisely.
- Zevlor’s Whereabouts: Head to Moonrise Towers and locate Zevlor in the Mindflayer Pod underground.
- Legendary Copies: Use the “Self-Same Trial” at the Gauntlet of Shar to duplicate your favorite legendary weapons.
- Mace Magic: Acquire the potent “Blood of Lathander” mace by strategically manipulating statues in Crèche Y’llek at the Rosymorn Monastery.
- Night’s Lance: Ensure you secure the magical spear, The Night’s Lance, within Shar’s Gauntlet by completing the “Search for Ketheric Thorm’s Artifact” quest.
- Gear-Up: Buy the Obsidian Laced Robe and Incandescent Staff from Quartermaster Talli at the Last Laight Inn.
- Dark Path Choices: Recruit Minthara, especially if you’re on an Evil Playthrough when you approach the Moonrise Towers.
- Spend Wisely: Don’t miss out on the Flawed Helldusk Armour and the Sword of Life Stealing by visiting trader Dammon at the Last Light Inn.
- Grab the Great Club: Find the Rat Bat great club in Reithwin Town’s Waning Moon.
Armed with this checklist, your journey through Act 2 should be both smooth and rewarding. Happy gaming!