Master the Dust 2 Map with These Essential Callouts – Boost Your FPS Skills!

dust 2 callouts

Welcome to our blog post on mastering the Dust 2 map in your favorite FPS game! If you’ve struggled to navigate this map and want to improve your gameplay, you’re in the right place. We’ll provide you with essential callouts and expert tips and tricks to help boost your skills and take your FPS abilities to the next level.

“Dust II” is a Counter-Strike map. Before the game’s release, David Johnston created Dust II, a Counter-Strike map. Its symmetrical design and two points for the teams to fight over were designed for simplicity and balance.

The original Counter-Strike game released the map in March 2001. After its release, it only received graphical updates until Counter-Strike: Global Offensive’s October 2017 visual overhaul. Since its release, players and mapmakers have liked the map’s original and Global Offensive designs.

You can excel on this map and dominate the competition with the right knowledge and strategy. So let’s get started on mastering Dust 2!

Table of Contents

dust 2 callouts map

Also read: Best Grenade Spots in Dust 2

Dust 2 Callouts

Callout NameCallout Description
A ShortThe path that runs between mid and the A bombsite. Ts generally use it to split A with another group of Ts pincering the site from A Long or to rush on eco/pistol rounds.
T SpawnArea of the map where the terrorist side first appears. The chance to see which CTs cross over to B is provided by a small area of T spawn that provides a view down mid to mid doors.
T RampThis ramp descends from T Spawn to the area outside B Tunnels. Rather than referring to the raised platform, which is known as T Platform, the term actually only refers to the ramp section.
T PlatThis is the elevated walkway that connects T Spawn to the area outside B Tunnels. It has a number of brick stacks that can be used as vantage points from which to observe B Tunnels. Bordering T Ramp is T Plat.
Outside TunnelsWhen approaching B Tunnels from T Spawn, the space immediately outside of them. This callout covers a sizable portion of the area because it is quite wide and open.
Upper B TunnelsOne of B Tunnels' two sections is this one. It starts at the T Spawn entrance to the B Tunnels and continues all the way to the chokepoint leading to the B bombsite.
Lower B TunnelsThis is the second of the two halves of the B Tunnels. It starts at the stairwell that provides access from the Upper Tunnels to the corridor linking the Tunnels to mid, and it concludes at the archway into mid.
CloseThis is a bit of a loose reference, but it is commonly used to describe the area to the left when emerging from the B Tunnels onto the B site. It's a tight slant that could prove fatal if the terrorists aren't stopped.
B ClosetThe car can be found in this area of B Site, specifically to the right of the Tunnels as you come out of them, or to the left of the B doors.
B CarIf you're entering from the middle, it's the car on B site to the right of the Tunnels Exit, and on the left of the B doors. When a player is located directly behind the car, this callout is used; otherwise, Closet is more commonly used.
FenceYou can't hide from the Ts until they emerge from the tunnels and make their way to B Site, where the fenced-off wall provides cover.
B PlatThe elevated area of the B bombsite, directly opposite the exit of the B Tunnels, is where the bomb can be planted.
Back PlatFor those unfamiliar, this is the final chapter of B Plat. Since you won't be able to see the back of B Plat from the bombsite, this callout is reserved for situations in which the player is positioned extremely close to the boundary.
Big BoxThis is the large box that sits on B site and has an Xbox-like design in the middle. The bomb site and B Plat are separated by it.
Double StackThe two boxes that are stacked one on top of the other in the center of the B bombsite are the subject of this callout. The boxes that lead to B Window should not be confused with these.
B Default PlantThe B Site is where the bomb is most commonly planted. It runs along the brick wall, just below B Window, and on the other side of B Doors.
B WindowThis is the raised platform you can use to access the hole in the brick wall leading to the B site. Used frequently in the defense and recapture of the B bombiste.
B Back SiteYou are looking at the back of the B bombsite from the direction of the Tunnels Exit. It is the space beyond the B boxes and adjacent to the B Plat.
B DoorsThe two-way passageway from CT Mid to Room B.
B BoxesThe containers between CT Mid and B Doors are indicated by this callout. They're a popular vantage point for watching players make the transition from midfield to backcourt.
ScaffoldingScaffolding (construction equipment) can be seen outside Door B, along the side of B Window. They are accessible on foot and provide an excellent vantage point for monitoring pushes in the intermediate to advanced ranges.
CT MidThe region between B Site, Mid, and CT Spawn is meant here. This location is hidden behind the middle doors and is adjacent to CT Spawn.
Mid DoorsMid's double entry doors.
Close Mid Doorsif you were traveling from Mid to CT Spawn through Mid Doors, the corner on the right. It is frequently referred to as Hiko because an American professional player gave it a crazy shot.
XboxThe container in Mid by the doors from which you can access Catwalk and A Short. It is located across from the Lower B Tunnels exit.
MidThe region in the center of the map, running from Mid Doors to Mid's peak. Typically, "Mid" refers to the portion of Mid that slopes.
PalmThe former Palm Tree that is now a telephone mast and is located next to Catwalk near the top of the mid.
Right Side MidWhen looking up from Mid Doors toward T spawn, the indented portion of Mid is on the right. Since only CTs typically make this call, the callout is appropriate from their perspective.
Top MidIf you're looking up toward T Spawn from Mid Doors, the top of Mid. This links Mid and Suicide.
SuicideThe area from which one can run directly to Top Mid after jumping off of T Spawn. Its name comes from the fact that it can occasionally be dangerous to jump into because of potential AWPers. It is directly across from Mid Doors.
Outside LongOn the T Spawn side of the map, this is the open area next to Long Doors. It links A Long and Long Doors to T Spawn.
Long DoorsThe two sets of double doors that connect Outside Long to A Long are described in this area.
BlueThe sizable blue shipping crate can be seen in front of A Long Doors.
Side PitBetween Pit and A Long Doors, there is this patch of ground. This area can be distinguished from the Pit by the small brick wall that precedes the Pit area and the downward slope of the ground.
PitThe sloping area that lies at the end of A Long and outside Long Doors. Players can be in the Pit and hidden from the A Site because it faces away from the A Site but is on a decline.
Pit PlatWhen viewed from the bottom of the pit, the platform to the right of the pit. It offers some advantageous sniping vantage points for the A site.
A LongThis area of the ground links Long Doors and Pit with the A Bombsite. It is a lengthily narrow area of land.
Long CornerThe building's corner that is closest to Long Doors. At A Long, CTs frequently hold there to resist pushes.
A CarThe vehicle that is hidden on A Long's right side when approaching from Pit. This call covers the general area around the car and can be used to watch either a short or a long video.
A CrossThis space in between A Long and A Site is open. It is called "Cross" because it is wildly exposed from all directions, including Site, CT Spawn, and Short.
A RampThe staircase leading up to the A Bombsite from A Cross.
A Default PlantThe standard plant location on A. In order to provide the best visibility from all directions to attack any CTs defusing, it is on the edge of the raised platform, as close to A Long as is practical.
BarrelsThe row of barrels next to the mesh fencing, behind A Site.
GooseThe fenced-off area located in the back of A Site and Barrels, where a goose mural can be found.
ElevatorPlaced in one of the four corners of the A Site Platform, this one is nearest to the side of CT Spawn. It's a well-named position because it's frequently used by CTs to help their teammates retake bomb sites.
Short BoostThe trash cans on the A side of CT Spawn. These can be used to get CTs to A Short much more quickly than by just running there.
A PlatformA bombsite's supporting structure. This is a very generalized quick reference to the region between the actual A Bombsite and A Short.
A NinjaIf the Ts all come from A Long and don't clear the position, the CTs have a place to hide behind a pile of boxes on the A Short side of A from which they can perform a Ninja defuse.
StairsStairs that lead from Catwalk to A Short.
CatwalkThe path that runs along Mid's side and connects to A Short and the A Bombsite. Typically, the beginning of the Catwalk at the top of Mid and its progression through Short Stairs into A Short serve as the boundaries of this callout.
CT SpawnThis is where the Counter-Terrorist team spawns, technically speaking under short.
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Conclusion

In conclusion, mastering the Dust 2 map is essential for any FPS player looking to up their game. By learning and using these essential callouts, you can communicate effectively with your team and make strategic decisions that will give you a competitive edge.

Also read: 11 Best Smoke Spots in Dust 2

So don’t be afraid to get out there and practice your callouts on the Dust 2 map – it will take time and effort, but the benefits are well worth it. With a little practice and these callouts in your back pocket, you’ll be well on your way to boosting your FPS skills and becoming a Dust 2 pro.

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